character points - definitie. Wat is character points
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Wat (wie) is character points - definitie

PIECE OF DATA REPRESENTING A PARTICULAR ASPECT OF A FICTIONAL CHARACTER
Ability Point; Ability Points; Character point; Attribute (RPG); Skill (role-playing games); Derived statistic; Skill (role-playing); Power (role-playing games); Vitality (gaming); Advantage (role-playing games); Skill (roleplaying games); Advantages (Legend of the Five Rings); Virtue (role-playing games); Trait (role-playing games); Character points; Skill system; Skill point; Attribute points; Stat (RPG); Stat (rpg); Statistics (RPG); Stats (RPG); Statistics (role-playing games)
  • A ''[[Dungeons & Dragons]]'' character sheet listing skills such as "move silently" and "speak with animals"
  • Attribute advancement screen in a computer role-playing game.

Character (arts)         
  • Four ''[[commedia dell'arte]]'' characters, whose costumes and demeanor indicate the [[stock character]] roles that they portray in this genre.
  • pages=365–380}}</ref>
FICTIONAL HUMAN OR NON-HUMAN CHARACTER IN A NARRATIVE WORK OF ART
Cartoon character; Fictional charactor; Fictional characters; Major character; Cartoon characters; Role (actor); Role (performing arts); Secondary character; Dynamic character; Flat character; Flat and Round Characters; Literary character; Subordinate character; Round character; Fictional people; Regular character; Regular characters; Character (fiction); Static character; Static characters; Dynamic characters; Pseudo-character; Fictional character; Original character; User:XaviorK8/Nimbus Littling; Fiction character; Guest character; Ongoing character; Series regular; Film role; Fictional role; Fiction role; Role (fiction); Fictional group; Minor Character; Character (media); Character (dramatic arts)
In fiction, a character is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game).Baldick (2001, 37) and Childs and Fowler (2006, 23).
character actor         
  • Actor [[Claude Rains]] (right) was sometimes a leading actor, sometimes a character actor, often cast as a sophisticated, sometimes "morally ambiguous" man.<ref name=twsDigitalPolyphony/>
  • quote=...became one of Hollywood’s most dependable supporting actresses playing, as she once described, "women with a heart of gold and a corset of steel.}}</ref>
ACTOR WHO PREDOMINANTLY PLAYS UNUSUAL OR ECCENTRIC CHARACTERS
Character actress; Character actors; Character actresses; Character-actor; Character acting; Character Actor; Character roles; Character artiste; Character role; Character part
(character actors)
A character actor is an actor who specializes in playing unusual or eccentric people.
N-COUNT
Character actor         
  • Actor [[Claude Rains]] (right) was sometimes a leading actor, sometimes a character actor, often cast as a sophisticated, sometimes "morally ambiguous" man.<ref name=twsDigitalPolyphony/>
  • quote=...became one of Hollywood’s most dependable supporting actresses playing, as she once described, "women with a heart of gold and a corset of steel.}}</ref>
ACTOR WHO PREDOMINANTLY PLAYS UNUSUAL OR ECCENTRIC CHARACTERS
Character actress; Character actors; Character actresses; Character-actor; Character acting; Character Actor; Character roles; Character artiste; Character role; Character part
A character actor is a supporting actor who plays unusual, interesting, or eccentric characters.Oxford Dictionaries, character actor, Retrieved 7 August 2014, "...

Wikipedia

Statistic (role-playing games)

A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.

For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a specialisation or aspect, that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like Specialisations in Ars Magica or Attribute Aspects in Aria).

Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include:

  • Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters.
  • Advantages and disadvantages are useful or problematic characteristics that are not common to all characters.
  • Powers represent unique or special qualities of the character. In game terms, these often grant the character the potential to gain or develop certain advantages or to learn and use certain skills.
  • Skills represent a character's learned abilities in predefined areas.
  • Traits are broad areas of expertise, similar to skills, but with a broader and usually more loosely defined scope, in areas freely chosen by the player.

There is no standard nomenclature for statistics; for example, both GURPS and the Storytelling System refer to their statistics as "traits", even though they are treated as attributes and skills.

Many games make use of derived statistics whose values depend on other statistics, which are known as primary or basic statistics. Game-specific concepts such as experience levels, alignment, character class and race can also be considered statistics.